Develop the game design, level design, scripting, and art skills required to make games using game engines and development software like Unity, Unreal, Photoshop, and Maya.
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Game Development Bachelor of Applied Science
The Game Development Bachelor's of Applied Science degree program prepares students for a career in the interactive entertainment industry in as few as 32 months.
The Game Development degree program is an intensive practical and theoretical training program that prepares students to become successful in today’s game development industry. Students attending this program learn both the technical and creative components of game development as well as the essential design principles of creative entertainment software.
Each academic year you'll be immersed in project-based, hands-on courses while gradually accruing your general education requirements.
Freshmen Year: Principles of Game Design, Introduction to Game Development, English Composition, College Mathematics, Programming for Games
Sophomore Year: Game Development 1 & 2, Logic and Math for Games, Environmental Science, Psychology, Game Stories and Characters
Junior Year: Game Development 3 & 4, Multiplayer Game Design and Technology, Modern and Contemporary Art, US History, Audio for Game Development
Senior Year: Level and Entertainment Design, Animation for Games, Game Feel and Juice, Literature, Game Development Capstone, Portfolio
Bachelor's of Applied Science in Game Development
- Emeryville, CA
- San Jose, CA
Technical and Professional Skills
- Game Mechanics
- Scripting in C++ and Python
- Level Design in Unity and Unreal
- Logic and Math for Games
- Game Art using Illustrator and Photoshop
- 3D Modeling in Maya
- 2D Game Development
- 3D Game Development
- Multiplayer Games
- Game Narrative
- Games Systems Design
Your Learning Experience
- A staged learning curriculum that has you building paper games, 2D games, and 3D games using industry standard software.
- Develop the group skills necessary for bringing a project from conception to release.
- Learn to script game events using both text-based languages like C++, and visual scripting like Unreal's Blueprint.
- Create 2D and 3D art assets and bring them into your games.
- Learn the game production pipeline including scheduling, scope management, sprint planning, product reviews, and product retrospectives.
- Game Designer
- Game Programmer
- Level Designer
- Technical Artist
- VR Developer
- 3D Artist
- 3D Animator
- Technical Director
- Project Manager
- Creative Director
- Education Designer
- Game Producer
- Interface Designer
- UI/UX Designer
- 3D Modeler
- Mobile Game Developer
- VFX Artist
- Game Writer/Author
Enroll By: 16 Jan 2018
Start Date: 16 Jan 2018
End Date: 20 Aug 2020
For entry requirements, please see our Admissions section.
Fees and Payments
|Estimated Cost of Textbooks:||$1,000.00|
Class sizes are limited to maximize individual attention. Please refer to the campus catalog for specific class times or contact the campus to determine class time availability. Not all class times are offered every semester. Students also attend practical lab sessions, and these hours are scheduled on an individual basis during hours of school operation, and the maximum number of students is based on the number of available stations. Extra lab time may be reserved without additional charge, subject to availability. Students may also be required to attend seminars/workshops for specific courses. Please refer to the Workshop Component section in the course catalog for details.